50 cards found.

Midnight Ritual

Sorcery {X}{2}{B} (3)

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Bury old friends deeply, lest they return bearing worms.



Color Identity: B,Black
Printings:
Tenth Edition (Rare)

Foreign Names:

Formats:

Nightscape Familiar

Creature Zombie   1 / 1   {1}{B} (2)

Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate Nightscape Familiar.
Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.



Color Identity: B,Black
Printings:
Commander 2013 (Common)

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Obsidian Battle-Axe

Tribal Artifact Warrior Equipment   {3} (3)

Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
Equip {3}
It's the flint that sparks a warrior's rage.



Color Identity:
Printings:
Morningtide (Uncommon)

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Ogre Taskmaster

Creature Ogre   4 / 3   {3}{R} (4)

Ogre Taskmaster can't block.
Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.



Color Identity: R,Red
Printings:
Ninth Edition (Uncommon)

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Penumbra Spider

Creature Spider   2 / 4   {2}{G}{G} (4)

Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.



Color Identity: G,Green

Penumbra Wurm

Creature Wurm   6 / 6   {5}{G}{G} (7)

Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.

Illus. Daarken


Color Identity: G,Green
Printings:
Ultimate Masters (Uncommon)

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Pulmonic Sliver

Creature Sliver   3 / 3   {3}{W}{W} (5)

All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.



Color Identity: W,White
Printings:
Time Spiral (Rare)

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Pulsemage Advocate

Creature Human Cleric   1 / 3   {2}{W} (3)

{t}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
"Our unity revives our hopes."



Color Identity: W,White
Printings:
Judgment (Rare)

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Formats:

Razorfin Hunter

Creature Merfolk Goblin   1 / 1   {U}{R} (2)

{t}: Razorfin Hunter deals 1 damage to any target.



Color Identity: R,U,Blue,Red
Printings:
Magic Online Promos (Common)

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Reckless Assault

Enchantment {2}{B}{R} (4)

{1}, Pay 2 life: Reckless Assault deals 1 damage to any target.
"How will you fight an enemy that cares nothing for itself?"
—The Blind Seer



Color Identity: B,R,Black,Red
Printings:
Invasion (Rare)

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Formats:

Restless Apparition

Creature Spirit   2 / 2   {W/B}{W/B}{W/B} (3)

{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: B,W,White,Black
Printings:
Modern Masters 2015 (Uncommon)

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Rimescale Dragon

Snow Creature Dragon   5 / 5   {5}{R}{R} (7)

Flying
{2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow permanent.)
Creatures with ice counters on them don't untap during their controllers' untap steps.



Color Identity: R,Red
Printings:
Coldsnap (Rare)

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River Kelpie

Creature Beast   3 / 3   {3}{U}{U} (5)

Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: U,Blue
Printings:
Shadowmoor (Rare)

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Ruham Djinn

Creature Djinn   5 / 5   {5}{W} (6)

First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.



Color Identity: W,White
Printings:
Invasion (Uncommon)

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Formats:

Scavenging Scarab

Creature Insect   3 / 3   {3}{B} (4)

Scavenging Scarab can't block.
The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells.



Color Identity: B,Black
Printings:
Darksteel (Common)

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Sengir Vampire

Creature Vampire   4 / 4   {3}{B}{B} (5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Illus. Kev Walker


Color Identity: B,Black

Sever Soul

Sorcery {3}{B}{B} (5)

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

Illus. Glen Angus


Color Identity: B,Black
Printings:
Salvat 2005 (Uncommon)
Salvat 2005 (Uncommon)

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Slingshot Goblin

Creature Goblin   2 / 2   {2}{R} (3)

{R}, {t}: Slingshot Goblin deals 2 damage to target blue creature.
It's most effective when it doesn't eat the ammunition.



Color Identity: R,Red
Printings:
Planeshift (Common)

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Soul Link

Enchantment Aura   {1}{W}{B} (3)

Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
They danced like puppets to a tune only Yawgmoth could hear.



Color Identity: B,W,White,Black
Printings:
Apocalypse (Common)

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Swamp

Basic Land Swamp   (0)

({t}: Add {B}.)



Color Identity: Black
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

No results found.
Bummer

50 cards found.